Introduction

Hello.

My name is Satvik Borra, and I am a 14 year old game developer and programmer.

My Work

Current Projects

So far, I have four apps on the App Store with more coming soon.

Only Skill

Said to be the hardest game in the world. Attempt to go to the next level simply by going from platform to platform. Available now on the App Store

Time

Just simply match the timer to the goal. Simple right? No. This intense game if only for those with the fastest reflexes out there. Available now on the App Store

Boxama

Yet another simple, but intense game. As the colors of the background change, the box dissapears at random times. Can you tap at the right time? Available now on the App Store

Only Skill Lite

The same as Only Skill. One goal. Get to the other side. Play this fast paced game now! Available on the App Store

Unpublished Experiments

In addition to my apps on the App Store, I have created mostly unpublished experiments, most of which are shown here.

Voxel Terrain Generator

This is a experiment that was created in a matter of a few days, it uses a simple perlin noise algorithm to guarantee unique seeded terrain every time. It uses a series of cubes to make up the terrain, a art style becoming rapidly popular.

Low Poly Terrain Generator

Another procedural project of mine. It uses a custom gradient to make up the colors and is made up of individual triangles. I have always loved the look and style of low poly, and this project creates colorful terrain in low poly to reflect just that.

R@gueX

Well, this is techically published, but il'll put it in this category anyway. R@gueX was created within 7 days in a game jam called the 7drl challenge, in which you need to create a roguelike game within 7 days. You can view the webpage and download it here.